This chapter includes:
The following table may help you find information quickly:
If you want to: | Go to: |
---|---|
Estimate how much time it will take to develop an audio driver for your card | Evaluating Your Card |
Understand how the audio driver fits into the QNX architecture | Organization of a driver |
Write an analog mixer | Handling Analog Audio Data |
Use a standard mixer DLL | Handling Analog Audio Data |
Code a Pulse Code Modulation (PCM) device | Handling PCM Audio Data |
Get details about the API functions | API Reference |
Read about the codecs supported by QNX | Supported Codecs |
Explore the code of a sample mixer | Sample Mixer Source |
Understand the terms used in this guide | Glossary |
For information about other audio drivers, see the entries for the deva-* audio drivers in the QNX Utilities Reference.
Currently supported features include:
This DDK doesn't support:
|
To use this guide, you need to have:
You might also need to refer to the QNX Audio Developer's Guide.
You can compile the DDK from the IDE or the command line.
Please refer to the Managing Source Code chapter, and “QNX Source Package” in the Common Wizards Reference chapter of the IDE User's Guide.
Please refer to the release notes or the installation notes for information on the location of the DDK archives.
DDKs are simple zipped archives, with no special requirements. You must manually expand their directory structure from the archive. You can install them into whichever directory you choose, assuming you have write permissions for the chosen directory.
Historically, DDKs were placed in /usr/src/ddk_VERSION directory, e.g. /usr/src/ddk-6.2.1. This method is no longer required, as each DDK archive is completely self-contained.
The following example indicates how you create a directory and unzip the archive file:
# cd ~ # mkdir my_DDK # cd my_DDK # unzip /path_to_ddks/ddk-device_type.zip
The top-level directory structure for the DDK looks like this:
You must run:
. ./setenv.shbefore running make, or make install. Additionally, on Windows hosts you'll need to run the Bash shell (bash.exe) before you run the . ./setenv.sh command. If you fail to run the . ./setenv.sh shell script prior to building the DDK, you can overwrite existing binaries or libs that are installed in $QNX_TARGET. Each time you start a new shell, run the . ./setenv.sh command. The shell needs to be initialized before you can compile the archive. |
The script will be located in the same directory where you unzipped the archive file. It must be run in such a way that it modifies the current shell's environment, not a sub-shell environment.
In ksh and bash shells, All shell scripts are executed in a sub-shell by default. Therefore, it's important that you use the syntax
. <script>
which will prevent a sub-shell from being used.
Each DDK is rooted in whatever directory you copy it to. If you type make within this directory, you'll generate all of the buildable entities within that DDK no matter where you move the directory.
all binaries are placed in a scratch area within the DDK directory that mimics the layout of a target system.
When you build a DDK, everything it needs, aside from standard system headers, is pulled in from within its own directory. Nothing that's built is installed outside of the DDK's directory. The makefiles shipped with the DDKs copy the contents of the prebuilt directory into the install directory. The binaries are built from the source using include files and link libraries in the install directory.
Throughout this manual, we use certain typographical conventions to distinguish technical terms. In general, the conventions we use conform to those found in IEEE POSIX publications. The following table summarizes our conventions:
Reference | Example |
---|---|
Code examples | if( stream == NULL ) |
Command options | -lR |
Commands | make |
Environment variables | PATH |
File and pathnames | /dev/null |
Function names | exit() |
Keyboard chords | Ctrl-Alt-Delete |
Keyboard input | something you type |
Keyboard keys | Enter |
Program output | login: |
Programming constants | NULL |
Programming data types | unsigned short |
Programming literals | 0xFF, "message string" |
Variable names | stdin |
User-interface components | Cancel |
We use an arrow (→) in directions for accessing menu items, like this:
You'll find the Other... menu item under.
We use notes, cautions, and warnings to highlight important messages:
Notes point out something important or useful. |
Cautions tell you about commands or procedures that may have unwanted or undesirable side effects. |
Warnings tell you about commands or procedures that could be dangerous to your files, your hardware, or even yourself. |
In our documentation, we use a forward slash (/) as a delimiter in all pathnames, including those pointing to Windows files.
We also generally follow POSIX/UNIX filesystem conventions.
At the top and bottom of our HTML docs, you'll see some or all of these buttons:
Use this button: | To move: |
---|---|
To the previous part of the document. | |
“Up” in the document:
|
|
To the keyword index. | |
To the next part of the document. |
To obtain technical support for any QNX product, visit the Support + Services area on our website (www.qnx.com). You'll find a wide range of support options, including community forums.
Copyright © 2001–2009, QNX Software Systems GmbH & Co. KG. All rights reserved.