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Create a multiplexer (type 1) element
#include <audio_driver.h>
ado_mixer_delement_t *ado_mixer_element_mux1 (
ado_mixer_t *mixer,
char *name,
uint32_t attrib,
uint32_t number_of_voices,
ado_mixer_delement_control_mux1_t *control,
void *instance_data,
void (*instance_free) (void *data) );
- mixer
- A pointer to the ado_mixer_t structure that specifies the
mixer to create the element in.
This structure was created by
ado_mixer_create().
- name
- The name of the element.
Elements are referred to by name, so be careful; for some standard names, see
<asound.h>.
- attrib
- Not currently used; set it to 0.
- number_of_voices
- The number of voices passing through the element.
- control
- A callback function, of type
ado_mixer_delement_control_mux1_t, that controls the channels.
The prototype is:
int32_t control(
MIXER_CONTEXT_T *context,
ado_mixer_delement_t *element,
uint8_t set,
ado_mixer_delement_t **inelements,
void *instance_data );
- instance_data
- A pointer to any instance data that you need to pass to the
control callback.
This can be a pointer to allocated memory, in which case you'll need to
define the instance_free function.
If you need to access this instance data, you have to call
ado_mixer_get_element_instance_data()
because ado_mixer_delement_t is an opaque data type.
- instance_free
- A function that must free any allocated instance data.
It's called when the element is destroyed.
The ado_mixer_element_mux1() convenience function
automates the creation of a multiplexer (type 1) element.
A multiplexer of type 1 selects exactly one of
many inputs to be routed to its output.
Selecting a new input automatically deselects
the previous one, so that only one input is selected.
A pointer to the newly allocated multiplexer (type 1) element.
QNX Neutrino
Safety: | |
Cancellation point |
No |
Interrupt handler |
No |
Signal handler |
No |
Thread |
No |
ado_mixer_create(),
ado_mixer_element_mux2(),
ado_mixer_get_element_instance_data()
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