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Create a switch (type 2) element
#include <audio_driver.h>
ado_mixer_delement_t *ado_mixer_element_sw2
( ado_mixer_t *mixer,
char *name,
ado_mixer_delement_control_sw2_t *control,
void *instance_data,
void (*instance_free) (void *data) );
- mixer
- A pointer to the ado_mixer_t structure that specifies the
mixer to create the element in.
This structure was created by
ado_mixer_create().
- name
- The name of the element.
Elements are referred to by name, so be careful; for some standard names, see
<asound.h>.
- control
- A callback function, of type
ado_mixer_delement_control_sw2_t, that sets the state of the
switch.
The prototype is:
int32_t control(
MIXER_CONTEXT_T *context,
ado_mixer_delement_t *element,
uint8_t set,
uint32_t *val,
void *instance_data );
- instance_data
- A pointer to any instance data that you need to pass to the
control callback.
This can be a pointer to allocated memory, in which case you'll need to
define the instance_free function.
If you need to access this instance data, you have to call
ado_mixer_get_element_instance_data()
because ado_mixer_delement_t is an opaque data type.
- instance_free
- A function that must free any allocated instance data.
It's called when the element is destroyed.
The ado_mixer_element_sw2() convenience function
automates the creation of a switch (type 2) element.
A switch type 2 element represents a switch
with a single input and output that can be open or closed
with a separate control for each voice.
A pointer to the newly allocated switch (type 2) element.
QNX Neutrino
Safety: | |
Cancellation point |
No |
Interrupt handler |
No |
Signal handler |
No |
Thread |
No |
ado_mixer_create(),
ado_mixer_element_sw1(),
ado_mixer_element_sw3(),
ado_mixer_get_element_instance_data()
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