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gf_3d_target_create()

Create a target for 3D rendering

Synopsis:

#include <gf3d.h>

int gf_3d_target_create( gf_3d_target_t *   ptarget,
                         gf_layer_t         layer,
                         gf_surface_t *     surfaces,
                         int                nsurfaces,
                         int                width,
                         int                height,
                         gf_format_t        format );

Arguments:

ptarget
A pointer to a gf_3d_target_t handle for a 3D rendering target which you want to create.
layer
The layer used to display the 3D content.
surfaces
An array of preallocated surfaces for 3D rendering. If NULL, the function allocates the required surfaces.
nsurfaces
The number of items in the surfaces array.
width, height
The width and height, in pixels, of the viewport for the displayed 3D content.
format
The gf_format_t format of the data in the 3D color buffer displayed on the layer.

Library:

gf

Description:

This function creates a 3D rendering target.

Returns:

GF_ERR_OK
Success.
GF_ERR_MEM
Memory allocation failure.

Classification:

QNX Graphics Framework

Safety:
Interrupt handler No
Signal handler No
Thread Yes

See also:

gf_3d_query_config(), gf_3d_target_free()

Using OpenGL ES and OpenVG


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