Explicitly flush the current draw buffer
int PgFlush( void ); int PgFFlush( unsigned int flags ); int PgFlushCx( void *dc ); int PgFFlushCx( void *dc, unsigned int flags );
ph
These functions flush the current draw buffer and then clear it. Most applications call PgFlush*(); you need to call PgFFlush*() only if you need to specify the type of draw event.
Normally, you set flags to Ph_NORMAL_DRAW; this is the same as calling PgFlush*(). But if your application has received an expose event with a subtype of Ph_CAPTURE_EXPOSE, you should encapsulate your drawing events by calling
PgFFlush( Ph_START_DRAW );
before drawing anything, and
PgFFlush( Ph_DONE_DRAW );
after the entire exposed region has been redrawn. If you're using widgets, PtEventHandler() makes both these calls automatically.
Any function that builds a command in the draw buffer calls PgFlush*() automatically when the draw buffer becomes full.
PgFlush() and PgFFlush() work on the current draw context, while you can specify the draw context dc for PgFlushCx() and PgFFlushCx().
/* * Place a group of 3 lines in the draw buffer */ PgDrawILine( 100, 100, 200, 300 ); PgDrawILine( 200, 300, 700, 700 ); PgDrawILine( 700, 700, 0, 0 ); /* * Emit a draw event that contains those 3 lines */ PgFlush();
Photon
Safety: | |
---|---|
Interrupt handler | No |
Signal handler | No |
Thread | No |
PgClearDrawBuffer*(), PgSetDrawBufferSize*(), PhEvent_t