Compute a residue, using floating-point modular arithmetic
#include <math.h> double fmod( double x, double y ); float fmodf( float x, float y );
libm
Use the -l m option to qcc to link against this library.
The fmod() and fmodf() functions compute the floating-point residue of x (mod y), which is the remainder of x / y, even if the quotient x / y isn't representable.
The residue, x - (i × y), for some integer i such that, if y is nonzero, the result has the same sign as x and a magnitude less than the magnitude of y.
If y is zero, the function returns 0.
If an error occurs, these functions return 0, but this is also a valid mathematical result. If you want to check for errors, set errno to 0, call the function, and then check errno again. These functions don't change errno if no errors occurred. |
#include <stdio.h> #include <math.h> #include <stdlib.h> int main( void ) { printf( "%f\n", fmod( 4.5, 2.0 ) ); printf( "%f\n", fmod( -4.5, 2.0 ) ); printf( "%f\n", fmod( 4.5, -2.0 ) ); printf( "%f\n", fmod( -4.5, -2.0 ) ); return EXIT_SUCCESS; }
produces the output:
0.500000 -0.500000 0.500000 -0.500000
Safety: | |
---|---|
Cancellation point | No |
Interrupt handler | No |
Signal handler | No |
Thread | Yes |
ceil(), div(), fabs(), floor()